![]() His uppercut has a very weird collision area. His sweep has slightly longer range than some and his ducking LK is quick and pointy, very good for escaping run jabs. His standing HK and RH are excellent anti air, his standing LK has somewhat less range than others. ![]() His LPs are good for run jabbing but as to what you can do when they release block is limited to his 3 hit kick combo. His HP can be used as anti air to set up the damage protection-free version of his infinite, but you have to commit to that HP connecting, and it's not so easy since it doesn't hit quite high enough for most characters. Spin has better collision detection, no longer causes pushback in the corner and it now activates Damage Protection.No LK, HK, Sweep Punish: Lao does not have a special move that punishes unsafe Sweeps on block.Corner Trapped Crouching: Lao gets corner trapped crouching by Kabal, Kano, Nightwolf, Sindel, Sonya and Stryker.Relaunched Easily: Lao can be relaunched by every character except Reptile no matter what.High Execution: Optimal Lao play requires that players master infinites, instant Divekicks, anti crossup Spins and Teleport corner trap escapes.Difficult to Anti Air: Lao will often stuff anti air attempts with his jump punch and Divekick.Multiple Infinites: Lao has several infinites that work against every character in the cast. ![]()
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